Here's a ragdoll engine I've built. I'm incredibly happy with it, and will be using it in an upcoming game.
Press space to toggle slow motion, click and drag to move the ragdoll.
Features to be added:
-Line on line collision
-Cladding of ragdoll with images (skinning, whatever)
-'animation constraints' - basically keeps it standing when it's not being attacked, makes it walk, etc.
A huge thanks to for all his help and patience in this - I really had no idea how little school taught you about trig, but he filled it all in for me (:
Oh, man. Brilliant, freespace! Is the removal of the limbs intentional? lol
You should help explain the functions of this to me, because I'm sure it'll be possible to transfer this system to MMF.
How long did it take to make this?
Yeah, the removal of the limbs is intentional. This might be a bit hard to implement in MMF because it's all actually drawn at runtime - there are no graphic files in the program, save for my logo.
The program itself (sans the limb removal code) was written in the space of a double-free lesson at school, so like.. an hour and a half, but the math took me a lot longer to figure out, and took a lot of bugging with questions xD
I certainly plan to. Currently I've done all the code for the collision testing, but haven't compiled it yet. Not like it's all going to work first compile, though The skinning shouldn't be difficult to add. I can do that quickly, so I'll do it last. Drawing the skin will take longer than coding it to fit
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You should help explain the functions of this to me, because I'm sure it'll be possible to transfer this system to MMF.
How long did it take to make this?
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Yeah, the removal of the limbs is intentional. This might be a bit hard to implement in MMF because it's all actually drawn at runtime - there are no graphic files in the program, save for my logo.
The program itself (sans the limb removal code) was written in the space of a double-free lesson at school, so like.. an hour and a half, but the math took me a lot longer to figure out, and took a lot of bugging
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E-Man Wuz Hear
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