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Submitted on
October 8, 2007
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Showing off a particle engine I made.. Well, more sparks than particles - I'm building another to handle bitmap image particles.

Anyway, the idea was to be able to have a large amount of particle sprays without causing much lag, and I think I succeeded. Oh, they had to look cool, too, and be easy to customize.

Click to make a particle spray of random colour, density, speed, thickness, decay rate, uniformity and rotational uniformity :D

Also included in the engine but not showed in this demo is the ability to shape the sprays - eg if it was supposed to illustrate a bullet hitting a wall, the spray could be told to only shoot particles away from the wall, and not through it.
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:iconfighterlegend:
fighterlegend Featured By Owner Jun 5, 2010
Awesome!
This would be great for an effect of hitting an object, or clicking a button.
It's non-laggy. I like this one better than your new one. ><
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:iconbambambielo:
bambambielo Featured By Owner Apr 5, 2009
actually very cooool void
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:iconvoidskipper:
voidSkipper Featured By Owner Apr 5, 2009
If a bit dated :P
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:iconragamuffin009:
ragamuffin009 Featured By Owner Aug 12, 2008   Traditional Artist
VERY nice!
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:iconvoidskipper:
voidSkipper Featured By Owner Aug 12, 2008
Thanks :D
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:iconpurple-kangaroo:
Purple-Kangaroo Featured By Owner Apr 29, 2008
cool... but i found a way to make it lag, see i have a laptop with a wireless mouse. press both fast enough and it lags lol. i like it.
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:iconvoidskipper:
voidSkipper Featured By Owner Apr 29, 2008
Yeah, this engine is actually old now. I have a much faster way of doing things. Flash CS3 working with AS2 allows an even faster workaround, as well.
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:iconken1171:
ken1171 Featured By Owner Feb 18, 2008  Professional Digital Artist
Looks pretty good to me, especially the speed control. I bet you used velocity-based motion here to keep the speed independent of the frame rate. Awesome job! :D
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:iconvoidskipper:
voidSkipper Featured By Owner Feb 18, 2008
I did, but I found with the optimisation it wasn't necessary, as there is literally no drop in framerate. I actually have a faster version than this, though I haven't uploaded it yet.
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:iconken1171:
ken1171 Featured By Owner Feb 18, 2008  Professional Digital Artist
I seriously need to optimize my particle explosions. They are velocity-based, but each explosion has too many particles. ^^
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